Posts promoting a released mod must link to the MOD, not a videoĪll request posts must be in the weekly sticky thread (Wednesdays). Support posts without load orders (Not mod list) will be removed.ĭo not post the same mod/video more than once, with the exception of major updates. This includes posting mods that were removed / taken down. One word or vague titles will be removed.ĭo not post images / video unless you list the mods you use in the description / commentsĭon't promote Piracy. Request Wednesday - All Requests must go hereįILTER BY GAME Fallout 4 Fallout NV Fallout 3 Fallout 1, 2, Tactics Fallout 76Ĭlick here for a detailed version of our rules with clarificationĬomments not adding to discussion / flaming, will be removed.Got a mod to share? Want to talk about Modding? Need help? Whatever it is, you can do it here! Welcome to /r/falloutmods, Your one stop for Modding EVERYTHING Fallout. Complete Fix guide for all Fallout Games.And that's dangerous on so many levels! Wheee!Also, as far as How-to books, schematics, sand crete etc. The GECK builders had no idea what the post-nuclear world would be like, and they had no real way to anticipate it, despite their 'thorough tests' (it's doubtful they gave it much thought, to be honest, considering how badly organized the Safehouse project alone was, not to mention the experimental nature of the Vaults) - still, it seems as if the seeds present in the GECK were viable for Vault 8.Įvolutionarily speaking using old seeds would be like reintroducing a species that may have gone extinct or at the very least one that is not as cutting edge in its evolution. After all those corn seeds that were put in the GECK 50 yrs ago now have not sufficiently mutated to endure the new Wasteland (even in a 'normal' ecosystem, the only strains of plant that survive are those that mutate). I mean if one really wanted to be certain that what one was panting would grow the best thing to do would be to collect the seeds, spores etc from already growing food sources - these have a guaranteed fertilization rate. This is esp true I would think in the FO universe with its rather unstable ecosystem. What may be suitable for planting in the present may not be suitable in 20 yrs. monitoring station terminal, Introduction to the G.E.C.K. Vault 87 received a unique G.E.C.K., which was capable of collapsing matter within a given radius and recombining it to form "a living, breathing, fertile virgin landscape to begin anew." was swapped with Vault 13's surplus water chips. Some Vaults lacked the two issued G.E.C.K.s, such as Vault 8, of which the extra G.E.C.K. If chosen to receive a G.E.C.K., a Vault would be issued two standard G.E.C.K.s as part of the standard inventory package. The Kit itself was designed to be disassembled in the process of rebuilding, as a source of spare parts and energy (thanks to its fusion generator). These included additional codes for the Vault's systems to allow for the manufacture of additional jumpsuit varieties, weatherproof gear, schematics for force fields, and instructions on creating adobe buildings from raw materials, manufacture chemicals to make sandcrete, and even disassemble parts of the Vault to utilize in the process of rebuilding civilization. Reading material and information was included with the kit, including selections from the Library of Congress, a complete set of encyclopedias, and other information that would benefit those trying to survive. The replicators were advertised as capable of creating food and basic items needed for building new environments. The kit included seed and soil supplements, a fusion power generator (referred to as cold fusion in briefing materials), matter-energy replicators, atmospheric chemical stabilizers and water purifiers. will create an earthly paradise." It's possible it could even fertilize pre-conditioned areas on the Moon. Vault-Tec proudly declared that, "even in the event of total global annihilation, a properly functioning G.E.C.K. was intended to be standard equipment for all Vaults, as a fully self-contained terraforming module capable of creating and sustaining life in a post-War environment. Packed into a large, silvered briefcase with the kit's abbreviation, the G.E.C.K. CharacteristicsĪdvertisement seen in Vault Dweller's Survival Guide was based on a variety of assumptions about the post-nuclear world, as its creators had no real way to determine what challenges the survivors of the nuclear war would face. Although advertised as a miracle solution for a land ravaged by nuclear warfare, the G.E.C.K. Developed by Stanislaus Braun, the kit contains the basic amenities needed to establish a post-nuclear settlement.
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